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#1 21-07-2008 15:36:15

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Zarejestrowany: 13-07-2008
Posty: 12

Skrypty by Me

All skrypty są by me!

Summoner

W data/monsters robimy Summoner.xml i wklejamy tam:

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Summoner" nameDescription="a summoner" race="blood" experience="25000" speed="200" manacost="0">
    <health now="25000" max="25000"/>
    <look type="133" head="0" body="94" legs="114" feet="0" addons="3" corpse="3128"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="5"/>
      <flag runonhealth="0"/>
    </flags>
  <attacks>
    <attack name="energycondition" interval="1000" chance="10" radius="6" target="0" min="-400" max="-550">
    <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="strength" interval="1000" chance="9" range="7">
       <attribute key="shootEffect" value="largerock"/>
       <attribute key="areaEffect" value="energyarea"/>
    </attack>
      <attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-150" max="-400">
        <attribute key="areaEffect" value="poff"/>
      </attack>
      <attack name="great energy beam" interval="5000" chance="70" min="-500" max="-1000"/>
     <attack name="great fireball" interval="7000" chance="50" min="-500" max="-1000"/>
    <attack name="melee" interval="2000" min="-4000" max="-5000"/>
      <attack name="ultimate explosion" interval="5000" chance="70" min="-1000" max="-1900"/>
      <attack name="great energy beam" interval="4000" chance="50" min="-500" max="-1000"/>
      <attack name="great fireball" interval="7000" chance="50" min="-450" max="-800"/>
    </attacks>
 <defenses armor="32" defense="50">
    <defense name="invisible" interval="1000" chance="10" duration="20000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  <defense name="light healing" interval="9200" chance="75" min="300" max="450" /> 
  </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="0"/>
      <immunity drunk="1"/>
      <immunity invisible="1"/>
    </immunities>
    <summons max="25">
      <summon name="Morgaroth" interval="4000" chance="10"/>
      <summon name="Demon" interval="4000" chance="10"/>
      <summon name="Ferumbras" interval="4000" chance="10"/>
      <summon name="Apocalypse" interval="4000" chance="10"/>
    </summons>
    <voices interval="2000" chance="5">
      <voice sentence="Welocome in hell!"/>
      <voice sentence="You are dead!"/>
      <voice sentence="Death to all!"/>
      <voice sentence="My summons killed you!"/>
    </voices>
    <loot>
      <item id="2152" countmax="7" chance1="50000" chancemax="0"/>
      <item id="2393" chance="1000"/>
      <item id="2470" chance="2000"/>
      <item id="2522" chance="1333"/>
      <item id="2158" chance="10000"/>
      <item id="2319" chance="9000"/>
      <item id="2462" chance="50000"/>
      <item id="2153" chance="50000"/>
      <item id="2472" chance="1857"/>
      <item id="1987" chance="33333">
        <inside>
          <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
          <item id="2148" countmax="100" chance1="50000" chancemax="0"/>
          <item id="2148" countmax="100" chance1="50000" chancemax="0"/>
          <item id="2144" countmax="10" chance1="50000" chancemax="0"/>
          <item id="2178" chance="100000"/>
          <item id="2402" chance="50000"/>
          <item id="2390" chance="2000"/>
          <item id="2646" chance="3333"/>
        </inside>
      </item>
    </loot>
  </monster>

A następnie w data/monsters/monsters.xml dopisujemy:

Kod:

    <monster name="Summoner" file="Summoner.xml" />

http://img390.imageshack.us/img390/9364/summonerdh9.png

Verminor
Ten Verminor nie wygląda jak Demon! W data/monsters robimy plik Verminor.xml i wklejamy tam:

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Verminor" nameDescription="a verminor" tp="1" race="ice" species="fire" experience="45000" speed="2100" manacost="0">
    <health now="55000" max="55000"/>
    <look type="12" head="0" body="82" legs="0" feet="114" corpse="2916"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="40"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" skill="150" attack="165" poison="500"/>
      <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-600">
        <attribute key="areaEffect" value="mortarea"/>
      </attack>
      <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-850" duration="60000">
        <attribute key="areaEffect" value="poison"/>
      </attack>
      <attack name="strength" interval="1000" chance="12" radius="3" target="0">
        <attribute key="areaEffect" value="blackspark"/>
      </attack>
      <attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-100" max="-900">
        <attribute key="shootEffect" value="fire"/>
        <attribute key="areaEffect" value="firearea"/>
      </attack>
      <attack name="manadrain" interval="1000" chance="7" length="0" spread="3" min="-600" max="-1100">
        <attribute key="areaEffect" value="energyarea"/>
      </attack>
      <attack name="physical" interval="1000" chance="7" length="8" spread="3" min="-300" max="-900"/>
      <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-500" max="-1500">
        <attribute key="areaEffect" value="redshimmer"/>
      </attack>
      <attack name="poisoncondition" interval="1000" chance="10" length="0" spread="0" min="-1000" max="-2000">
        <attribute key="areaEffect" value="greenspark"/>
      </attack>
      <attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-500" max="-1000">
        <attribute key="areaEffect" value="redshimmer"/>
      </attack>
    </attacks>
    <defenses armor="40" defense="45">
      <defense name="Ultimate Healing" interval="9000" chance="1000" min="50" max="200"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="0"/>
    </immunities>
    <summons max="2">
      <summon name="Son of Verminor" interval="2000" chance="50"/>
    </summons>
    <voices interval="1000" chance="10">
      <voice sentence="It's time to death!"/>
      <voice sentence="MUAHAHAHAHA!"/>
    </voices>
    <loot>
      <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
      <item id="2148" countmax="25" chance1="100000" chancemax="0"/>
      <item id="2393" chance="1000"/>
      <item id="2514" chance="500"/>
      <item id="2432" chance="1538"/>
      <item id="2472" chance="333"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2678" countmax="3" chance1="10000" chancemax="0"/>
          <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
          <item id="2151" countmax="4" chance1="4000" chancemax="0"/>
          <item id="2462" chance="555"/>
          <item id="2149" countmax="3" chance1="1428" chancemax="0"/>
          <item id="2171" chance="1333"/>
          <item id="2387" chance="6666"/>
          <item id="2470" chance="400"/>
          <item id="2520" chance="666"/>
          <item id="2418" chance="833"/>
          <item id="2377" chance="3333"/>
        </inside>
      </item>
    </loot>
  </monster>

A w data/monsters/monsters.xml dopisujemy:

Kod:

    <monster name="Verminor" file="Verminor.xml" />

http://img367.imageshack.us/img367/8325/verminorfi9.png

Winter Mage

W data/monsters robimy Winter Mage.xml i wklejamy tam:

Kod:

<?xml version="1.0" encoding="UTF-8" ?> 
 <monster name="Winter Mage" nameDescription="Winter Mage" race="blood" experience="100000" speed="600" manacost="0">
  <health now="70000" max="70000" /> 
  <look type="130" head="0" body="0" legs="0" feet="0" addons="3" corpse="3058" /> 
  <targetchange interval="2000" chance="50" /> 
  <strategy attack="100" defense="0" />

 <flags>
  <flag summonable="0" /> 
  <flag attackable="1" /> 
  <flag hostile="1" /> 
  <flag illusionable="0" /> 
  <flag convinceable="0" /> 
  <flag pushable="0" /> 
  <flag canpushitems="1" /> 
  <flag canpushcreatures="1" /> 
  <flag targetdistance="4" /> 
  <flag runonhealth="1000" /> 
  </flags>

 <attacks>
  <attack name="great energy beam" interval="5000" chance="70" min="-100" max="-300"/>
  <attack name="melee" interval="2000" skill="50" attack="40" /> 
  <attack name="Explosive Arrow" interval="3000" chance="100" min="-100" max="-300" /> 
  <attack name="Heavy Magic Missile" interval="6500" chance="100" min="-70" max="-180" /> 
  <attack name="Eternal Winter" interval="10000" chance="100" min="-700" max="-1200"/>
  <attack name="Ice Wave" interval="6000" chance="65" min="-200" max="-500"/>
  <attack name="frost exori bomb" interval="5000" chance="100" min="-300" max="-450"/>
  </attacks>

 <defenses armor="32" defense="50">
      <defense name="Ultimate Healing" interval="9000" chance="1000" min="200" max="400"/>
      <attribute key="areaEffect" value="blueshimmer"/>
  <defense name="light healing" interval="9200" chance="75" min="100" max="300" /> 
  </defenses>

 <immunities>
  <immunity physical="0" /> 
  <immunity energy="1" /> 
  <immunity fire="1" /> 
  <immunity poison="1" /> 
  <immunity lifedrain="0" /> 
  <immunity paralyze="1" /> 
  <immunity outfit="1" /> 
  <immunity drunk="1" /> 
  <immunity invisible="1" /> 
  </immunities>

 <summons max="3">
  <summon name="Yeti" interval="5600" chance="80" max="3" /> 
  </summons>

 <voices interval="5000" chance="10">
  <voice sentence="Muahahahahahahahahh!!!!!" /> 
  <voice sentence="You are death!" /> 
  <voice sentence="I killed you!" /> 
  </voices>

 <loot capacity="900">
  <item id="5909" countmax="4" chance="4200" /> white piece
  <item id="2148" countmax="30" chance1="100000" chancemax="3000" /> gold
  <item id="2148" countmax="100" chance1="65000" chancemax="300" /> gold
  <item id="2160" countmax="5" chance1="9999" chancemax="300" /> crystal
  <item id="2151" countmax="5" chance1="5555" chancemax="0" /> talon
  <item id="2679" countmax="5" chance1="10000" chancemax="2500" /> cherry
  <item id="2357" chance="800" /> ring of sky
  <item id="2640" chance="150" /> soft b
  <item id="2047" chance="37000" /> candle
 <item id="1987" chance="100000">
 <inside>
  <item id="7415" chance="1200" />
  <item id="2408" chance="1200" />
  <item id="7413" chance="1200" />
  <item id="2792" countmax="3" chance1="6500" chancemax="0" /> dark m
  <item id="2114" chance="750" /> piggy bank    
  <item id="2656" chance="4200" /> blue robe
  <item id="2600" chance="10000" /> inkwell
  <item id="2436" chance="3200" /> skull staff
  <item id="2185" chance="1200" /> volcanic rod
  <item id="2466" chance="1000" /> golden a
  </inside>
  </item>
  </loot>
  </monster>

A w data/monsters/monsters.xml dopisujemy:

Kod:

    <monster name="Winter Mage" file="Winter Mage.xml" />

http://img359.imageshack.us/img359/7779/wintermageay9.png

Nightmare Knight

W data/monsters robimy Nightmare Knight.xml i wklejamy tam:

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Nightmare Knight" species="human" nameDescription="a nightmare knight" race="blood" experience="70000" speed="390" manacost="0">
    <health now="55000" max="55000"/>
    <look type="268" head="114" body="114" legs="114" feet="114" addons="3" corpse="3128"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-500" max="-700"/>
      <attack name="berserk" interval="5000" chance="70"/>
    </attacks>
    <defenses armor="43" defense="45"/>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="I'm Nightare Knight!"/>
      <voice sentence="You are death!"/>
      <voice sentence="Where are you?"/>
      <voice sentence="I killed you!"/>
      <voice sentence="It's time to your death!"/>
    </voices>
    <loot>
      <item id="2148" countmax="10" chance1="100000" chancemax="0"/>
      <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
      <item id="2476" chance="1000"/>
      <item id="2489" chance="1428"/>
      <item id="2490" chance="6666"/>
      <item id="2381" chance="5000"/>
      <item id="2389" countmax="1" chance1="20000" chancemax="0"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2463" chance="2500"/>
          <item id="2148" countmax="15" chance1="100000" chancemax="0"/>
          <item id="2120" chance="20000"/>
          <item id="2387" chance="6666"/>
          <item id="2377" chance="2857"/>
          <item id="2430" chance="1333"/>
          <item id="2414" chance="909"/>
          <item id="2195" chance="555"/>
        </inside>
      </item>
    </loot>
  </monster>

A w data/monsters/monsters.xml dopisujemy:

Kod:

    <monster name="Nightmare Knight" file="Nightmare Knight.xml" />

http://img160.imageshack.us/img160/9720/nightmareknightmy5.png

Infernatil

W data/monsters robimy Infernatil.xml i wklejamy tam:

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Infernatil" nameDescription="a infernatil" race="ice" species="fire" experience="85000" speed="2100" manacost="0">
    <health now="90000" max="90000"/>
    <look type="12" head="0" body="114" legs="0" feet="94" corpse="2916"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="150" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="40"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-600" max="-900"/>
      <attack name="ultimate explosion" interval="5000" chance="70" min="-1200" max="-1800"/>
      <attack name="great fireball" interval="7000" chance="50" min="-500" max="-1025"/>
    </attacks>
    <defenses armor="40" defense="45">
      <defense name="Ultimate Healing" interval="9000" chance="1000" min="250" max="400"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="0"/>
    </immunities>
    <summons max="2">
      <summon name="frost dragon" interval="2000" chance="50"/>
      <summon name="crystal spider" interval="2000" chance="50"/>
    </summons>
    <voices interval="1000" chance="10">
      <voice sentence="Worship Zathroth pathetic mortal!"/>
      <voice sentence="Your soul will by mine!"/>
      <voice sentence="ASHES TO ASHES!"/>
      <voice sentence="YOU WILL ALL BURN!"/>
      <voice sentence="THE DAY OF RECKONING IS AT HAND!"/>
      <voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!"/>
    </voices>
    <loot>
      <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
      <item id="2148" countmax="25" chance1="100000" chancemax="0"/>
      <item id="2393" chance="1000"/>
      <item id="2514" chance="500"/>
      <item id="2432" chance="1538"/>
      <item id="2472" chance="333"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2678" countmax="3" chance1="10000" chancemax="0"/>
          <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
          <item id="2151" countmax="4" chance1="4000" chancemax="0"/>
          <item id="2462" chance="555"/>
          <item id="2149" countmax="3" chance1="1428" chancemax="0"/>
          <item id="2171" chance="1333"/>
          <item id="2400" chance="6666"/>
          <item id="7415" chance="1200" />
          <item id="2408" chance="1200" />
          <item id="7413" chance="1200" />
          <item id="2377" chance="3333"/>
        </inside>
      </item>
    </loot>
  </monster>

A w data/monsters/monsters.xml dopisujemy:

Kod:

    <monster name="Infernatil" file="Infernatil.xml" />

http://img364.imageshack.us/img364/8403/infernatiltt1.png

PS. Jeżeli nie chcecie żeby wypadał niego Magic Sword usuńcie tą linijkę w loot:

Kod:

          <item id="2400" chance="6666"/>

Prince of Persia

data/monsters robimy Prince of Persia.xml i wklejamy tam:

Kod:

<?xml version="1.0" encoding="UTF-8" ?> 
 <monster name="Prince of Persia" nameDescription="Prince of Persia" race="blood" experience="60000" speed="18000" manacost="0">
  <health now="50000" max="50000" /> 
  <look type="146" head="114" body="88" legs="0" feet="58" addons="1" corpse="3128" /> 
  <targetchange interval="2000" chance="50" /> 
  <strategy attack="100" defense="0" />

 <flags>
  <flag summonable="1" /> 
  <flag attackable="1" /> 
  <flag hostile="1" /> 
  <flag illusionable="1" /> 
  <flag convinceable="1" /> 
  <flag pushable="1" /> 
  <flag canpushitems="1" /> 
  <flag canpushcreatures="0" /> 
  <flag targetdistance="1" /> 
  <flag runonhealth="25" /> 
  </flags>

 <attacks>
      <attack name="melee" interval="2000" min="-800" max="-1000"/>
      <attack name="berserk" interval="5000" chance="70"/>
  </attacks>
    <defenses armor="11" defense="17" /> 
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="1"/>
    </immunities>

 <voices interval="5000" chance="10">
  <voice sentence="I kill you!" /> 
  <voice sentence="Atack!!" />
<voice sentence="This desert is mine!" /> 
  </voices>

 <loot capacity="500">
  <item id="2160" countmax="30" chance1="82000" chancemax="0" />
  <item id="2666" countmax="2" chance1="42000" chancemax="0" />
  <item id="2114" chance="750" />
  <item id="2436" chance="3200" />
 <item id="1987" chance="100000">
 <inside>
  <item id="7415" chance="1200" />
  <item id="2408" chance="1200" />
  <item id="7413" chance="1200" />
  <item id="2523" chance="35000" />
  <item id="2391" chance="2300" />
  <item id="2511" chance="52000" />
  <item id="2110" chance="3000" />
  </inside>
  </item>
  </loot>
  </monster>

A w data/monsters/monsters.xml dopisujemy:

Kod:

    <monster name="Prince of Persia" file="Prince of Persia.xml" />

http://img233.imageshack.us/img233/9931/princefn7.png

PS. Potwory mają ataki z Evolution więc pod inne silniki mogą nie działać!!

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